![]() You can skip all of the authentication requirements. Luckily for us playback is very straight forward. I will break down the basic steps of using sound cloud's api to accomplish this. My UI isn't the most beautiful, but it can be as ugly or as beautiful as you want with this level of control ) -> Going completely custom, this way gives us full control over the UI. But it could also be done in HTML and Javascript if that is what you prefer, because we are using their HTTP Rest API the platform does not matter. That goes for anyone reading this answer. I would love to be proved wrong on this so if anyone knows anything else fire away!Ĭheck it out, and ask me any questions regarding implementation if anything is not clear. It requires the user to press the play button.Īudio can not be played on page load, and requires at least one user interaction ( touch event ) with the page before it can be played. "Autoplay" HTML5 audio player on mobile browsers I've updated the javascript snippet to now not autoplay when loaded on mobile devices. Sadly I have come to the conclusion it is not possible. It turns out there is lots of great questions answering this. I did some research about autoplay on mobile in a web browser. The web project is using the SoundCloud's api JavaScript wrapper. Assuming you are looking for Android here because of the status bar in the posted question's image.Īlso as requested there is a web project, that will work on mobile. ![]() ![]() I've gone ahead and built a sample application in Android. Instead I am showing an alternative path to how to do your own SoundCloud player. My answer does not focus on any methods to trick the embedded iframe code into not thinking it is mobile. when you want to propagate changes of an entity.I am going to suggest not using an embedded iframe for the player and instead use SoundCloud's HTTP API Working with nested structures can be very tricky - e.g. Our Redux store is normalized, which means that we organize incoming data into its different type entities instead of keeping nested structures. Just to be clear, I’m not blaming Redux here for clogging up our users’ memory! Memory consumption should not be your concern when you are building a web application, unless you have to work in an environment that is enforcing strict memory limits (like the Xbox application scheduler) or you are building an application that users are spending a lot of time in without reloading the page or closing the app (e.g. We quickly identified our Redux store as the part of our application that just kept growing, which makes complete sense, since Redux does not define explicit ways to remove parts of the state in order to save memory. As a result, our hunt for a memory leak began. When we ran more memory tests later on, we noticed that our memory consumption for sessions with a use time of more than one hour was steadily growing and never shrinking. Our initial tests, which we ran before we released the application, showed a low-enough memory usage of the application, and we were confident that we would not hit the maximum memory limit anytime soon. The native player we’re using is the same one used in our mobile applications, which means it’s optimized for low memory consumption. Our application shares the 128 MB with the web browser process, so the actual amount of memory someone is allowed to use is much lower than 128 MB. This is because applications with more than 128 MB can get killed by the Xbox application scheduler when it notices that the system or a game needs more memory. A thin API wrapper allows for communication between the web layer and the native layer.īackground audio is not the only reason for us to ship a native player we also have to make sure that our application doesn’t use more than 128 MB when put into background mode. In order to allow users to play music in the background, we also ship a native C++ playback layer with the app. The SoundCloud Xbox application is a regular React Redux application that runs in a native web view wrapper on Microsoft’s UWP framework.
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